Re: anyone get svaudio.exe working w/ qemm AND ems??? (fwd)

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From: chan4_at_husc.harvard.edu
Date: Fri Jan 21 1994 - 18:57:17 EST


Forwarded message:
> From owner-tp750_at_CS.UTK.EDU Fri Jan 21 14:49:18 1994
> X-Resent-To: tp750_at_CS.UTK.EDU ; Fri, 21 Jan 1994 14:48:09 EST
> Errors-To: owner-tp750_at_CS.UTK.EDU
> Message-Id: <199401211947.OAA13171_at_CS.UTK.EDU>
> Subject: Re: anyone get svaudio.exe working w/ qemm AND ems???
> To: tp750_at_CS.UTK.EDU
> Date: Fri, 21 Jan 94 11:47:53 PST
> From: "John H. Kim" <jokim_at_jarthur.Claremont.EDU>
> In-Reply-To: <9401211042.AA19893_at_husc7.harvard.edu>; from "chan4_at_husc.harvard.edu" at Jan 21, 94 5:42 am
> X-Mailer: ELM [version 2.3 PL11]
>
> >
> > Hmmm..I'm trying to play some games ^_^...and thanks for the help w/ the
> > new soundblaster file svaudio.exe. But, I am now having trouble w/
> > loading the sound drivers into high memory and having ems also. Anyone
> > have any ideas on how to do this. W/ qemm, interrupt 21 is taken by qemm
> > (it's also required for use by the saudio.exe driver). I tried excluding
> > interrupt 21, but it seems qemm will NOT give it up. Also, emm386
> > doesn't seem to do any better...
>
> The audio drivers come with a batch file for making a boot floppy and
> includes sample config.sys and autoexec.bat files. Do you absolutely
> have to load it high?
>
Yeah, since Betrayal at Krondor needs 590 K free conventional memory and
1024 K of EMS...
Loading, thus, with the NOEMS option as IBM suggests creates somewhat of
a problem, then eh? :(
Hmm...I suppose it's out of the question getting SVAUDIO.EXE to work w/
Ultima 7 Part 2, eh? The machine complains about protected mode...I
suppose it's the audio driver. Funny, the audio on the TP 750C seems similar
to the Portable Sound Player for notebooks by Digisound (an IBM Business
partner...surprise, surprise). Maybe if we can figure out how to get hte
Portable Sound Player working w/ our games, the same would be true for
the TP 750C...
Oh, and someone asked about SVAUDIO.EXE...it's on the new audio drivers disk.
I called IBM BBS to get it...file directory 37. Ph#?
Hmm...dunno...someone else must have it. I trashed it after getting the
files...
> > Any ideas? Thanks. P.S. anybody gotten the sound drivers to work w/ Doom?
>
> I've got the music working under Adlib/SB but can't get it working
> under general MIDI cuz the game doesn't let you pick the address the
> audio hardware is at. I haven't gotten the digitized sound effects
> to work. I turn the music off cuz it kills the frame rate. It might
> be better if I could get general MIDI to work.
>


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